Someone reports that poisoning seems a lot more common. That comes from the changes mentioned below that I introduced when the Ash Island expansion was released that changed poison snakes to correctly identify when they've hit someone. A lot of changes were made a few months back that went in the other direction, where snakes were poisoning whenever they swung at a player regardless in certain situations. As a result of all the changes poison might be a bit more prevalent overall.
Although...
Runnerup bug: There was a bug that a creature on Ash Island wasn't working as intended anymore. It was a little muddled so I didn't quite understand the problem, but brief testing shows something is indeed wrong although not necessarily what the bug thought was wrong. Both snakes and these creatures use the same elements of the script which changed to increase poisonings, so it is possible there is something else going on. Although the bug for the creature on Ash seems to be that the effect isn't triggering properly, not that it is triggering too much.
Update: The runner-up bug is fixed now. It has nothing to do with my changes, it was in an entirely different script. As far as the more frequent poisoning, maybe some areas need to be tweaked. Whenever I fix long standing bugs I have to realize that all the areas designed in the past 5 years were tweaked and balanced based on that buggy behavior, so I'll keep on eye on it. Although hopefully I can get the energy together to rework poison, which requires a rebalance of all areas with poison anyway.
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